Gnomonology Modeling A Muscle Car Modelling Wheels Rims And Tire Treads In Maya 英文正式版(Gnomonology 小汽車輪胎建模教程)
本影片教程裡,Cristophe Desse詳細展示如何用maya軟體從最基礎的汽車結構要件--車
輪,邊框,,輪胎開始,接著教你如何運用XMormal和Photoshop來進行建模,然後介紹如何運
用像bump map等來對車輛外形風格進行創作,最後Chritophe向你呈現他的Uvs,向你展示
最後的成果.
本系列完整揭示了Christophe Desse汽車模型設計模型工作流程背後的詳細創作過程.在
本影片教材系列中,Christophe Desse將為你展示他著名的汽車模型結構設計模式的詳細
創作流程.
Modeling Wheels, Rims and Tire Tread in Maya.
In this video Christophe Dess shows us how he models the wheels for his
super-charged cars. Using Maya's polygon modeling tools, Christophe creates
all the components necessary wheel, rim, tire tread and hub. Once modeled,
he uses XNormal and Photoshop to create a tread pattern which he later
uses as a bump map. Finally, he lays out his Uvs and brings everthing
together in a final render
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